#include "EtatRobot.h"

// Constructors/Destructors
//  


EtatRobot::EtatRobot ( ) {
    initAttributes();
}

EtatRobot::~EtatRobot ( ) { 
    }

//  
// Methods
//  


// Accessor methods
//  


/**
 * Set the value of m_robot
 * @param new_var the new value of m_robot
 */
void EtatRobot::setRobot ( RobotConcret * new_var ) {
  m_robot = new_var;
}

/**
 * Get the value of m_robot
 * @return the value of m_robot
 */
RobotConcret * EtatRobot::getRobot ( ) {
  return m_robot;
}

// Other methods
//  

void EtatRobot::initAttributes ( ) {
  m_robot = new RobotConcret( );
}

